Pragmata All Secret Locations & Easter Eggs — 23 Hidden Discoveries in the Lunar Base
I spent way too much time jetpacking into corners of the Lunar Base that Capcom clearly didn't intend for casual players to visit. Some of these finds are genuinely useful — free upgrade materials, a concealed weapon mod — others are just the dev team having fun. Either way, here's everything I dug up across all six regions plus the epilogue.
Solar Energy Plant
The first region sets the tone with mostly hidden material caches rather than full-blown secrets. But there are two things most people walk right past.
Right after Diana first joins you, take the left corridor instead of following the waypoint marker. You'll find a maintenance shaft tucked behind a flickering light panel. Inside is a data log from Neil Higgins — one of the earliest clues about the Pragmata project, and it's completely missable. The log mentions "Subject Eight" and its operational parameters, stuff that won't make sense until much later in the story. Worth reading on a second playthrough.
There's also a hidden weapon component in the rooftop section. After the first turret encounter, don't drop down immediately. Jetpack up to the rightmost solar panel array. There's a cracked vent cover you can shoot open. Inside: the Heat Sink Mod for Hugh's pistol. It reduces overheat recovery time by maybe 15%. Not game-changing, but useful early on when you're still getting used to the shooting rhythm.
Mass Production Array
This is where the secrets get more elaborate. The assembly line sections have multiple hidden maintenance rooms, but the one everyone asks about is Blade-80.
After the conveyor belt fight — the one where those spider-bots keep dropping from overhead rails — turn around and go back to the start of that hall. Jetpack up. There's an opening in the ceiling grid, barely visible unless you're looking directly upward. Inside is a deactivated android, and next to it, Blade-80. This is an alternate melee weapon for Hugh, faster than the default and with a wider slash arc. I didn't find it until my third run through the Array and honestly felt like an idiot. It's right there.
The other notable secret in this region is the "Assembly Log" terminal. In the quality control room (the one with the big glass window overlooking the production floor), interact with the terminal on the back wall three times. On the third interaction, it plays a distorted audio log from IDUS — its voice glitching between calm and threatening. Creepy as hell, but it fills in backstory about when the AI first started overriding safety protocols.
Earth Dome
Capcom's artists went all out here. The artificial sky, the fake trees, the bizarre half-finished suburban house in the center. And yes, there's a Devil May Cry easter egg.
Behind that house, there's a small shed. Inside, mounted on the wall, is a replica of Rebellion — Dante's sword. You can't pick it up, but interacting with it makes Diana say "This design is not practical" in her deadpan voice. It's a blink-and-you-miss-it moment that had me grinning.
For something actually useful: near the dome's edge, where the holographic sky flickers against the rock wall, there's a breakable panel. Beyond it is a hidden laboratory with research notes detailing the first Pragmata prototypes — subjects One through Seven. Each died during activation. The notes describe what went wrong each time, and it's some of the most disturbing writing in the entire game. Brings a lot of context to why Neil Higgins was so desperate by the time he got to Eight.
Moonlight Mines
The mines are dense with vertical spaces, which means lots of jetpack-only areas. The best hidden collectible here is the Lunar Fragment set — three data chips scattered across the upper mine shafts that, when collected, unlock a hidden audio drama in the Sanctuary hub.
One chip is on a girder above the main elevator shaft. Second one in the flooded lower level, behind the waterfall (jetpack through it, don't try to walk). Third one in the boss arena itself, on a ledge left of the entrance — you have to grab it before triggering the fight or you'll lose access. Miss any and you can't get the full set without replaying the chapter.
There's also a funny little easter egg involving the mining robots. In the ore processing room, interact with the control panel five times without pausing. The robots start doing a synchronized dance routine. Diana asks "Is this a malfunction?" Hugh replies "I think they're just happy." Totally pointless. Totally worth it.
Experimental Pragmatics Zone
This region's secrets lean into the game's darker themes. The main hidden area is accessible through a false wall in the observation wing — look for a section where the wall texture has slightly different paneling. Behind it is Higgins' personal quarters.
Inside: photos of his daughter Daisy, medical records showing her condition deteriorating, and a handwritten note where he outlines the Pragmata protocol. The note starts clinical but becomes increasingly desperate as it goes on. There's a coffee stain on it. That kind of detail is why Capcom's environmental storytelling works so well here.
Also in this zone, there's a hidden boss variant. If you enter the central laboratory without Diana's firmware upgraded to at least level 3, a different enemy spawns — a prototype Pragmata unit that's more aggressive but drops rare upgrade materials. It's basically a risk-reward check: do you want the easier fight or the better loot.
Central Port & Epilogue
The final region has fewer secrets since the pacing is so tight, but there's one significant hidden room. In the cargo bay where the ending sequence plays out, there's a side chamber accessible before triggering the final cutscene. Inside are logs from the evacuation — crew members recording their last moments. One mentions seeing Hugh arrive, calling him "just some engineer" who "has no idea what he's walking into."
After completing the game once, the Sanctuary hub unlocks a "Memory Archive" terminal that wasn't there before. It contains concept art, developer commentary, and a short video message from the Capcom team. Not hidden per se, but easy to overlook since the game doesn't point you to it.
And that's what I found. I'm sure there's more — the Moonlight Mines in particular feel like they've got stuff I haven't spotted yet. If you find something I missed, I'd genuinely want to know about it.